(
Games of Taste - Notes from a GDC 2013 session.)
Session presenter: Benjamin Seifert ( QA Lead - Riot Games )
- Look for analysts, not "testers".
- Quality Assurance must be ready to commit no matter the project.
- QA pick-a-path strategy for development: Subject Matter Expert (SME), People Management, and Project Management.
- QA should be capable to pick-up on any of these skills.
- Automated testing will catch things such as FPS drops; use it often.
- Test things to see if it is fun for players (automation isn't everything).
- Feedback playtesting comes in the forms of company group-play, intra-team play, and inter-team play.
- “Is the cool new spider monster engaging?” - A verbatim question on the League of Legends Twisted Treeline map's content
- QA starts by giving feedback on character concepts at Riot.
- Ongoing challenges with Rapid Test Iteration: Continual training and innovation along with a lack of documentation.
Final Thoughts
- Strive to reach a 0-bug build.
- ‘Pain Score’: Each bug has this; if the score of a bug in a build is low enough, a build is released.
- Content is the lifeblood of LoL.
Find more sessions like this at the
GDC Vault.