It's Raining New Content: Rapid Test Iterations

(Games of Taste - Notes from a GDC 2013 session.)


Session presenter: Benjamin Seifert ( QA Lead - Riot Games )


Image from Riot Games Twitter account.
  • Look for analysts, not "testers".
  • Quality Assurance must be ready to commit no matter the project.
  • QA pick-a-path strategy for development: Subject Matter Expert (SME), People Management, and Project Management.
    • QA should be capable to pick-up on any of these skills.
  • Automated testing will catch things such as FPS drops; use it often.
  • Test things to see if it is fun for players (automation isn't everything).
  • Feedback playtesting comes in the forms of company group-play, intra-team play, and inter-team play.
  • “Is the cool new spider monster engaging?” - A verbatim question on the League of Legends Twisted Treeline map's content
  • QA starts by giving feedback on character concepts at Riot.
  • Ongoing challenges with Rapid Test Iteration: Continual training and innovation along with a lack of documentation.


Final Thoughts


  • Strive to reach a 0-bug build.
  • ‘Pain Score’: Each bug has this; if the score of a bug in a build is low enough, a build is released.
  • Content is the lifeblood of LoL.

Find more sessions like this at the GDC Vault.